Six million copies sold in a matter of weeks, the fastest launch in the saga’s thirty-year history. The Resident Evil Requiem dubbing into Italian helped turn this ninth mainline Capcom chapter, released on February 27, 2026 for PS5, Xbox Series X|S, Nintendo Switch 2 and PC, into a global phenomenon. The Italian voice production was handled by RED Audio Solutions as SIDE’s Italian partner on this project.
How the Resident Evil Requiem Dubbing Came Together
Capcom confirmed full Italian localization, dubbing included, as early as its Summer Game Fest 2025 announcement. Not just subtitles, then, but a complete vocal adaptation covering dialogue, cutscenes and environmental interactions. A significant production effort for a title with two playable protagonists: Grace Ashcroft and Leon S. Kennedy. A narrative that shifts between psychological horror and action.
Dubbing direction was led by Ilaria Bendazzi, who guided the cast through meticulous emotional calibration on every single line at RED Audio’s Milan studio. Dialogue adaptation was handled by Stefano Accomo and Chiara Preziosi, with final revision by Ilaria Bendazzi. Two standout names in the cast: Chiara Leoncini as the Italian voice of Grace, and Alessandro Rigotti, returning as Leon after voicing the character in previous entries of the saga.
The Vocal Challenge of a Survival Horror with Two Souls
Resident Evil Requiem is not a straightforward title. The game switches between first and third-person perspectives. Grace’s sections lean into pure tension, while Leon’s veer towards action.
For the dubbing team, this meant working across two very different emotional registers within the same project. Grace’s restrained, intimate fear versus the weathered confidence of a veteran like Leon.
Studio work followed the story’s chronological order, with a substantial volume of video and audio material that allowed actors and direction to build a coherent emotional arc for both characters. It’s the kind of work that stays invisible when it’s done right, and in Requiem it works: specialist press described the Italian dubbing as high quality, with expressive voice performances consistent with the game’s atmosphere.
As enthusiasts and specialists in this field, we always welcome every opportunity to work on a new title and contribute to gaming entertainment for the Italian audience. Our contact page is open for any collaboration.
Resident Evil Requiem Dubbing Behind the Scenes. The Interview and the Cinema Night
The work on Resident Evil Requiem dubbing also had a public dimension. Everyeye.it published a video interview on its YouTube channel featuring Chiara Leoncini, Alessandro Rigotti, Ilaria Bendazzi and Oliver Gambarini, RED Audio’s founder, discussing the behind-the-scenes of the localization.
And then there was the moment every post-production professional dreams of experiencing at least once: the RED team rented out an entire cinema for a private screening of the game, with voice actors Alessandro Rigotti and Chiara Leoncini in the audience.
Watching your own work on the big screen, with the audio filling the room, goes beyond the technical result. It confirms that behind every project there’s a group of people who put something personal into it.
Video Game Dubbing. What Changes with a Triple-A Title
Working on the Resident Evil Requiem dubbing was, first and foremost, a privilege. Many of us at RED Audio grew up with this saga and being able to contribute to the Italian localization of a chapter that has already made franchise history is something that goes beyond daily work. The responsibility of bringing iconic characters like Leon Kennedy into Italian, for a long-standing fanbase that knows every inflection of the original voice, demands respect for the series’ history and a clear vision for the new chapter.
At RED Audio, game dubbing follows the same rigour applied to productions for clients like Disney, Netflix and Prime Video. The difference is in the approach: every project has its own rules, and a survival horror doesn’t get dubbed the same way as an RPG or a family title. Creative direction always starts from the game, never from a template.
Resident Evil Requiem reminded us why we do what we do. For the next project that calls for the same dedication, the RED team is ready to get in the game.