by Gabriele De Rossi | Sep 25, 2026 | Insights
How many times does a mobile game voice over get recorded over the life of a title? In a live service free-to-play, the voice work comes back with every season, every limited-time event, every patch that adds a character. Each one reopens the same job. A live service...
by Oliver Gambarini | Sep 18, 2026 | Insights
Commercial adaptation for the Italian market usually starts with the same question: how much of a spot already shot and approved elsewhere can be touched? Anyone running an Italian rollout asks it before reading the brief. Adapting a spot produced abroad is not...
by Gabriele De Rossi | Sep 11, 2026 | Insights
In a full cast audiobook session, the longest discussion of the day is rarely about interpretation. It is about the exact point where one voice hands over to the other. Two performers read the same passage four times just to line up their breathing on the handover....
by Oliver Gambarini | Sep 4, 2026 | Insights
How much does dubbing script adaptation really decide about the final result of a dub? Far more than it gets credit for. Audiences judge voices, but when a localized version feels wrong, the problem started earlier, at the desk where the script was rewritten. Adapting...
by Gabriele De Rossi | Jul 31, 2026 | Insights
Simultaneous release dubbing is a scheduling problem before it is a creative one. Until a few years ago the localized version arrived later, often weeks after the original. For tentpole titles it now arrives at the same moment in every market, which has moved...
by Oliver Gambarini | Jul 24, 2026 | Insights
Remote recording sessions stopped being a fallback a long time ago. The technology that connects talent, director and client across different cities has been mature for years, and nobody treats it as new anymore. For an international production the real question sits...