by Gabriele De Rossi | Sep 25, 2026 | Insights
How many times does a mobile game voice over get recorded over the life of a title? In a live service free-to-play, the voice work comes back with every season, every limited-time event, every patch that adds a character. Each one reopens the same job. A live service...
by Gabriele De Rossi | Sep 11, 2026 | Insights
In a full cast audiobook session, the longest discussion of the day is rarely about interpretation. It is about the exact point where one voice hands over to the other. Two performers read the same passage four times just to line up their breathing on the handover....
by Gabriele De Rossi | Jul 31, 2026 | Insights
Simultaneous release dubbing is a scheduling problem before it is a creative one. Until a few years ago the localized version arrived later, often weeks after the original. For tentpole titles it now arrives at the same moment in every market, which has moved...
by Gabriele De Rossi | Jul 17, 2026 | Insights
Voice cloning laws are being tested in court, and one of the most recent cases sits squarely in dubbing. In April 2026 twenty-five French dubbing actors obtained the removal of 47 AI-generated models that reproduced their voices without consent and without payment,...
by Gabriele De Rossi | Jun 26, 2026 | Insights
On screen, no one in a reality show follows a script, yet reality TV localization still means writing one, and that is what makes the work harder, not easier. The speech reaches the studio with no text behind it: broken sentences, people talking over each other,...