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Why Mobile Game Voice Over Is Never a One-Off Job

Why Mobile Game Voice Over Is Never a One-Off Job

by Gabriele De Rossi | Sep 25, 2026 | Insights

How many times does a mobile game voice over get recorded over the life of a title? In a live service free-to-play, the voice work comes back with every season, every limited-time event, every patch that adds a character. Each one reopens the same job. A live service...
Dubbing Script Adaptation. The Invisible Work Behind Every Convincing Dub

Dubbing Script Adaptation. The Invisible Work Behind Every Convincing Dub

by Oliver Gambarini | Sep 4, 2026 | Insights

How much does dubbing script adaptation really decide about the final result of a dub? Far more than it gets credit for. Audiences judge voices, but when a localized version feels wrong, the problem started earlier, at the desk where the script was rewritten. Adapting...
Simultaneous Release Dubbing, How Localization Keeps Pace with the Day-and-Date Launch

Simultaneous Release Dubbing, How Localization Keeps Pace with the Day-and-Date Launch

by Gabriele De Rossi | Jul 31, 2026 | Insights

Simultaneous release dubbing is a scheduling problem before it is a creative one. Until a few years ago the localized version arrived later, often weeks after the original. For tentpole titles it now arrives at the same moment in every market, which has moved...
Coordinating Remote Recording Sessions for International Productions

Coordinating Remote Recording Sessions for International Productions

by Oliver Gambarini | Jul 24, 2026 | Insights

Remote recording sessions stopped being a fallback a long time ago. The technology that connects talent, director and client across different cities has been mature for years, and nobody treats it as new anymore. For an international production the real question sits...
Voice Cloning Laws and Voice Rights in Dubbing, What Changes Under the New EU Rules

Voice Cloning Laws and Voice Rights in Dubbing, What Changes Under the New EU Rules

by Gabriele De Rossi | Jul 17, 2026 | Insights

Voice cloning laws are being tested in court, and one of the most recent cases sits squarely in dubbing. In April 2026 twenty-five French dubbing actors obtained the removal of 47 AI-generated models that reproduced their voices without consent and without payment,...
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RED – Audio Solutions

AUDIO POST-PRODUCTION – DUBBING – LOCALIZATION – ADR TV – GAMING – CINEMA – ADVERTISING

RED Audio Solutions is a Milan-based dubbing studio specializing in premium audio post-production services for domestic and international productions.

Dubbing – Localization – ADR – TV – Gaming – Film – Advertising

Notizie Recenti
Why Mobile Game Voice Over Is Never a One-Off Job
Why Mobile Game Voice Over Is Never a One-Off Job

25 09 2026

How many times does a mobile game voice over get recorded over the life of a title? In a live service free-to-play, the voice work comes back with every season, every limited-time event, every patch that adds a character. Each one reopens the same job. A live service...

How Commercial Adaptation for the Italian Market Works
How Commercial Adaptation for the Italian Market Works

18 09 2026

Commercial adaptation for the Italian market usually starts with the same question: how much of a spot already shot and approved elsewhere can be touched? Anyone running an Italian rollout asks it before reading the brief. Adapting a spot produced abroad is not...

When a Full Cast Audiobook Is Worth the Budget
When a Full Cast Audiobook Is Worth the Budget

11 09 2026

In a full cast audiobook session, the longest discussion of the day is rarely about interpretation. It is about the exact point where one voice hands over to the other. Two performers read the same passage four times just to line up their breathing on the handover....

Dubbing Script Adaptation. The Invisible Work Behind Every Convincing Dub
Dubbing Script Adaptation. The Invisible Work Behind Every Convincing Dub

4 09 2026

How much does dubbing script adaptation really decide about the final result of a dub? Far more than it gets credit for. Audiences judge voices, but when a localized version feels wrong, the problem started earlier, at the desk where the script was rewritten. Adapting...

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