by Gabriele De Rossi | Sep 25, 2026 | Insights
How many times does a mobile game voice over get recorded over the life of a title? In a live service free-to-play, the voice work comes back with every season, every limited-time event, every patch that adds a character. Each one reopens the same job. A live service...
by Oliver Gambarini | Sep 4, 2026 | Insights
How much does dubbing script adaptation really decide about the final result of a dub? Far more than it gets credit for. Audiences judge voices, but when a localized version feels wrong, the problem started earlier, at the desk where the script was rewritten. Adapting...
by Gabriele De Rossi | Jul 31, 2026 | Insights
Simultaneous release dubbing is a scheduling problem before it is a creative one. Until a few years ago the localized version arrived later, often weeks after the original. For tentpole titles it now arrives at the same moment in every market, which has moved...
by Oliver Gambarini | Jul 24, 2026 | Insights
Remote recording sessions stopped being a fallback a long time ago. The technology that connects talent, director and client across different cities has been mature for years, and nobody treats it as new anymore. For an international production the real question sits...
by Gabriele De Rossi | Jul 17, 2026 | Insights
Voice cloning laws are being tested in court, and one of the most recent cases sits squarely in dubbing. In April 2026 twenty-five French dubbing actors obtained the removal of 47 AI-generated models that reproduced their voices without consent and without payment,...